It appears as though the final game will have five teams and 15 total characters to start with, as the selection screen had three columns of three characters each greyed out. Both are nice nods to Sonic Adventure 2’s Hero and Dark teams, with the latter swapping out Robotnik for Omega. The E3 build had two teams on offer – Team Sonic, with Tails and Knuckles, or Team Shadow, with Rouge and Omega. Each team features one racer whose specialty is speed, one for technique, and one for power, their attributes affecting how each handles, and the power-ups that best complement them. ![]() In the adventure mode, you’ll choose from pre-set teams of three racers, and control one of each trio as your main character. What was on display was the team mechanics – a gameplay shift that changes how the game works as a racer, and one I can see being incredibly divisive to players. Yes, there’s narrative to Sonic’s latest petrol head outing, although not one that was on show at E3 2018. That means no crossover characters like Space Channel 5’s Ulala, Jet Set Radio’s Beat, or Super Monkey Ball’s AiAi, with the new game instead of focusing entirely on the anthropomorphic inhabitants of Mobius as they’re drawn into a story-based racing adventure. I’d make a strong argument that Sega’s blue blur took that position with 2012’s Sonic & All-Stars Racing Transformed – and even argue that it remains a high watermark for the genre to this day – which puts the recently announced Team Sonic Racing under a potentially unflattering spotlight.ĭeveloped by Sheffield-based Sumo Digital, Team Sonic Racing is a separate fork to the studio’s earlier Sega All-Stars racers. In a world where any version of Mario Kart exists, other kart racers are always battling amongst themselves for second place. Coming to PS4, Xbox One, Nintendo Switch and PC in Q4 2018
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